QUARREL + FABLE
A downloadable game
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QUARREL + FABLE digital core rules now free forever!
Are your OSR games too TSR?
QUARREL + FABLE is a streamlined and robust system - the feisty younger sister to Fighting Fantasy!
- It runs using no more than 3d6, some pencils and an eraser, using rules that can be explained in minutes.
- Character generation is fast and flexible — three stats of SKILL, STAMINA, and LUCK, and an open-ended skills system.
- No more Vancian magic! Players memorise the spells they want their characters to cast.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (26 total ratings) |
Author | sean f, smith / he, him |
Tags | Fantasy, fkr, OSR |
Download
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Click download now to get access to the following files:
QUARREL + FABLE v1.8.pdf 2.2 MB
QUARREL + FABLE character keeper
External
Test your Mettle! The official QUARREL + FABLE playlist
External
Development log
- Test your Mettle!Dec 04, 2023
- Version 1.8Jul 26, 2022
- QF character keeperMay 26, 2022
Comments
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Are there any advancement rules for increasing Special Skills you already have through meeting your XP threshold?
I realise it’s not clear enough in how advancement is phrased, but I’ve always run it that any time you advance special skills, that’s two points in those, rather than just two points in a new skill
tbh I’ve also seen people using the Troika! method which is that skills you succeed at give you a chance to increase their value during downtime
Ah, thanks for the clarification! Also, with advancement in Q + F, I'm a little bit confused about "prestigious items". Don't items like the "Tongue of Vaccan" that give you advantage on testing your mettle to do certain things completely surpass skills, since you can't run out of it?
That’s correct ─ the trade-off being that prestigious items can be coveted and taken from you by particularly mean NPCs
You may want to change the Quarrel + Fable character keeper link on Google Docs so that Everyone With The Link can view it. Currently it requires you to request access.
Thanks for the heads up! I had thought that the link I’d put up was the type that creates a fresh local copy
You might want to remove the d6^ and d6v references in the monsters list, since they don't refer to anything anymore, as per your dev log.
Great game, best post-Fighting Fantasy game I've seen! I love that someone made use of the Sorcery! spellcasting system.
I knew I must have missed them somewhere! Thanks for the note ─ I’ll pare them out with the next update pass.
Thanks for the kind words too :))
This is the best riff of Fighting Fantasy I’ve seen. Great stuff.
Incredible game! I love the quirky, odd mechanics and the subtle worldbuilding tools. The balancing of characters is also really well done!
Thanks a lot!
I dig this! I am just curious, when special skill points and luck are spent, is the only way to recover them through advancement?
Thanks! :)
I mostly run it that your pools recover after you’ve had a good night’s sleep in a good bed, but…
I could very much see a gritty version where you can only regain them through advancement!
Ahh I see!
I was a little curious about it since I couldn't find it outlined in the rules anywhere, I'm guessing its a left to your discretion type thing then, neat!