So the obvious thing would be injury or exhaustion (I take out the goblins but need to catch my breath) or it could be position (we’ll fight backs to the wall) or equipment attrition (I’m willing for my shield to be ruined in this fight)
But I also have run it zoomed out combats like in T&T where a single roll accounts for the whole of the fight
We grew up with the like.. original brown box - even pre white box from our dad. Love to see this in 20XX form. Any plans to expand this in 3 postcards ala ODnD or are you leaving this alone.
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Can you give an example of a cost with regards to this game?
Yeah!
So if you’re trying to force open a door, you might be willing to pay
time, in that you use up torches and risk wandering monsters
energy or health, in that it exhausts or hurts you to do so
noise, in that people will be made aware
In some situations it could also be players offering use of their resources to overcome challenges, like using up safebreaking equipment
What about in a combat situation? Do costs even make sense in that context?
So the obvious thing would be injury or exhaustion (I take out the goblins but need to catch my breath) or it could be position (we’ll fight backs to the wall) or equipment attrition (I’m willing for my shield to be ruined in this fight)
But I also have run it zoomed out combats like in T&T where a single roll accounts for the whole of the fight
We grew up with the like.. original brown box - even pre white box from our dad. Love to see this in 20XX form. Any plans to expand this in 3 postcards ala ODnD or are you leaving this alone.
I expect I’ll expand this to the three, but I’ve yet to settle on the exact way I’ll do it.
Thanks for the kind words too! I’m glad it feels the right sort of oldey
Hey hey! So all three are now up